T.I.M.E. (Time Is My Enemy)

A tactical action RPG about pressure, survival, and the cost of every second.

About the Game

Step into the fractured world of T.I.M.E., where a mysterious curse has turned your life into a countdown. You are a nameless survivor trapped in a decaying land where time itself is draining away.

To survive, you must take time by force—defeating enemies in fast-paced combat—and give it up with every mistake.

But it’s not just about reflexes. It’s about how far you’re willing to go, what you’re willing to sacrifice, and how you choose to spend the seconds you have left.

Will you fight for a future, or burn out chasing power?

Key Features

Time-Based Combat
Every enemy you slay adds to your timer. Every hit you take drains it. A relentless system of give and take.

Safe Zones
Step into sanctuaries where time stands still. Rest, talk to strange NPCs like Wessam the skeleton, and plan your next move.

Dynamic Quests and Exploration
Interact with 3D NPCs, uncover secrets, and navigate a cursed world where time governs everything.

Narrative Tension
Uncover the mystery of the time curse while managing survival in a world where every action carries weight.

Built for High Stakes
Combat and exploration are both designed to challenge your instincts, patience, and planning.

Themes

The cost of power
Sacrifice vs survival
Give and take as a core mechanic
Time as both enemy and resource

Development Info

Created by: Ahmad Bilto
Engine: Unity 6
Solo project with a focus on systems design, atmosphere, and immersive tension

Feedback

This game is a work in progress. If you have thoughts, bugs, or ideas, please leave a comment on the page.

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